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Sings-With-Spirits Sings-With-Spirits 1 November 2020
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APPENDIX LVI: Beverages in the Renegade Legion Setting

APPENDIX LVI: Beverages in the Renegade Legion Setting
by Sings-With-Spirits

(wip)

Djeg - This is a human-recipe beer made with Kess-origin darada grain, created on Kess-conquered worlds, since darada (similar to millet; not as nutritious as terran grains, but suitable for poor terrain and a wide variety of terrain. Djeg is unpalatable to Kess palates (the hops are nauseating to the KessRith), marking it as THE human drink throughout human-controlled space, even if TOG sees is as the drink of the poor and prefer alcoholic brews made from Terran-origin grains.

Each world has its own favored recipe, using their own variant of darada (sometimes blended with other grains), hops, or even local waters in different ratios, either as beers or ales. Eve…


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Sings-With-Spirits Sings-With-Spirits 27 April 2017
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APPENDIX LV: Carrier Flight Operations

The reason fighters start scenarios deployed is because in 99.9999999% of encounters, there is plenty of time to launch them before combat starts.

Remember how T-space works; a ship needs to accelerate over a long period of time to enter T-space, and when they exit T-space, need to decelerate for an absolute minimum of 30 minutes (a thrust-5 ship dedicating full power to engines decelerating from the minimum T-space velocity of 30 hexes per 5-minute Lev turn), not taking into consideration matching vectors for the meet. On top of that, T-doppler will detect the ships approaching before they exit T-space.

Simply put; the Renegade Legion universe is not like Star Wars, where ships exit hyperspace right on top of the enemy fleet, or the re-imag…

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Sings-With-Spirits Sings-With-Spirits 13 July 2016
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APPENDIX LIII: List of Leviathan ship errata

Just a little list documenting the canon ships from Leviathan appearing on the Leviathan: Capital Ship Briefing that have construction rule mistakes.

Rather than list the issues here, this list links to the relevant articles, where the errata has already been added.

Destroyers:

Dochendal-class destroyer
Morkanium-class destroyer
Seeadler-class light carrier
Kruger-class destroyer
Potemkin-class destroyer
Warder-class destroyer
Hornet-class light carrier
Lexington-class light carrier

Frigates:

Hipper-class Frigate
Xerxes-class Frigate

Cruisers:

Kondracke-class cruiser

Battleships:

Illustris-class Battleship
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Sings-With-Spirits Sings-With-Spirits 29 June 2016
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APPENDIX XXVIII: Fuel usage and storage in Leviathan and Interceptor

APPENDIX XXVIII: Fuel usage and storage in Leviathan and Interceptor

By Fireangel


One aspect of both space-combat RL games (Leviathan and Interceptor) that is both crystal clear and infuriatingly vague is the rules regarding fuel usage in space-going vessels.

First, let’s get some basics out of the way through review: ships in RL come in two basic types; built with Leviathan rules and built with Interceptor rules:

Interceptor-rules vessels (which we will refer to as “fighters”, for convenience, whether they are light fighters or 30k PF “patrol vessel” Escorts) can accelerate from a relative velovity of 0 to a velocity of 750 hexes per turn and descelerate back to zero… once. To borrow a term from Battletech: Aerotech, this is the equivalent of…


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Sings-With-Spirits Sings-With-Spirits 29 June 2016
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APPENDIX XLIX: Let’s Build a Colony

APPENDIX XLIX: Let’s Build a Colony

Note: Original Battletech Universe article was posted on Battletech.com Forums; it is converted here from its original form into Renegade Legion.


Let's build a Colony © 2011, 2012, 2016 Fireangel


The first thing we need to figure out is "what kind of colony do we want?" This is an important question, as different types of colonies have different needs.

Numbers given will assume a generally human-compatible environment, where extraordinary measures are not required for basic survival.

A "Drop Colony" is one that is "dropped-off" complete, on-site and expected to thrive and survive for a long time; while new colonists may be brought in, the basis of the colony is monolithic; there are no further waves of colonist…



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