APPENDIX LVI: Beverages in the Renegade Legion Setting
APPENDIX LVI: Beverages in the Renegade Legion Setting
by Sings-With-Spirits
(wip)
Djeg - This is a human-recipe beer made with Kess-origin darada grain, created on Kess-conquered worlds, since darada (similar to millet; not as nutritious as terran grains, but suitable for poor terrain and a wide variety of terrain. Djeg is unpalatable to Kess palates (the hops are nauseating to the KessRith), marking it as THE human drink throughout human-controlled space, even if TOG sees is as the drink of the poor and prefer alcoholic brews made from Terran-origin grains.
Each world has its own favored recipe, using their own variant of darada (sometimes blended with other grains), hops, or even local waters in different ratios, either as beers or ales. Eve…
APPENDIX LV: Carrier Flight Operations
The reason fighters start scenarios deployed is because in 99.9999999% of encounters, there is plenty of time to launch them before combat starts.
Remember how T-space works; a ship needs to accelerate over a long period of time to enter T-space, and when they exit T-space, need to decelerate for an absolute minimum of 30 minutes (a thrust-5 ship dedicating full power to engines decelerating from the minimum T-space velocity of 30 hexes per 5-minute Lev turn), not taking into consideration matching vectors for the meet. On top of that, T-doppler will detect the ships approaching before they exit T-space.
Simply put; the Renegade Legion universe is not like Star Wars, where ships exit hyperspace right on top of the enemy fleet, or the re-imag…
APPENDIX LIII: List of Leviathan ship errata
Just a little list documenting the canon ships from Leviathan appearing on the Leviathan: Capital Ship Briefing that have construction rule mistakes.
Rather than list the issues here, this list links to the relevant articles, where the errata has already been added.
Destroyers:
- Dochendal-class destroyer
- Morkanium-class destroyer
- Seeadler-class light carrier
- Kruger-class destroyer
- Potemkin-class destroyer
- Warder-class destroyer
- Hornet-class light carrier
- Lexington-class light carrier
Frigates:
- Hipper-class Frigate
- Xerxes-class Frigate
Cruisers:
- Kondracke-class cruiser
Battleships:
- Illustris-class Battleship
APPENDIX XXVIII: Fuel usage and storage in Leviathan and Interceptor
APPENDIX XXVIII: Fuel usage and storage in Leviathan and Interceptor
By Fireangel
One aspect of both space-combat RL games (Leviathan and Interceptor) that is both crystal clear and infuriatingly vague is the rules regarding fuel usage in space-going vessels.
First, let’s get some basics out of the way through review: ships in RL come in two basic types; built with Leviathan rules and built with Interceptor rules:
Interceptor-rules vessels (which we will refer to as “fighters”, for convenience, whether they are light fighters or 30k PF “patrol vessel” Escorts) can accelerate from a relative velovity of 0 to a velocity of 750 hexes per turn and descelerate back to zero… once. To borrow a term from Battletech: Aerotech, this is the equivalent of…
APPENDIX XLIX: Let’s Build a Colony
APPENDIX XLIX: Let’s Build a Colony
Note: Original Battletech Universe article was posted on Battletech.com Forums; it is converted here from its original form into Renegade Legion.
Let's build a Colony
© 2011, 2012, 2016 Fireangel
The first thing we need to figure out is "what kind of colony do we want?" This is an important question, as different types of colonies have different needs.
Numbers given will assume a generally human-compatible environment, where extraordinary measures are not required for basic survival.
A "Drop Colony" is one that is "dropped-off" complete, on-site and expected to thrive and survive for a long time; while new colonists may be brought in, the basis of the colony is monolithic; there are no further waves of colonist…